Flight of Pollen game play
- There are four levels in the game: A,B,C,&D. A level is complete if flower tiles are pollinated while their flowers are still open. They are open if that level is shown on their tile
- Only when a level is complete can the next level (more flower tiles, more player discs) be added into the game.
- In each level there are 8 rounds. Each round starts by turning over an element card
- There are two teams – day and night. Their player discs have variable powers, different efficiencies, differing weather effectiveness, and different abilities
- When a new an element card is turned, teams check the grid on the back of their discs to determine who can move
- One team plays, then the other. In each level they pick up and drop off pollen, in later levels they can also collect the ensuing berries
- If each level is completed through co-operative play, then the winning team is the one with the most berries
- the flower tiles provide nectar for you to drink until enough pollen is dropped off (ie the counting board on that tile is done), then they go into a ripening phase (covered with ripening covers) until the sun ripens them, then they turn over to reveal seeds and berries
- The wind blows seeds and pollen tiles across the ground cloth, and water also carries seeds
- Level of difficulty can be altered by using grey storm cards
To lay out the game
- Put down the ground cloth, and place other items from the box to the side (counters, markers & ripening covers)
- For the first go-through, leave the grey storm cards in the box
- Only take out items under the orange lid
- Pop out the tiles (only the ones that have orange A) and place them on the mat as per instructions
- Shuffle the orange element cards and place them face down on the ground cloth
- Choose your teams DAY or NIGHT and take your pollinators (only the ones with an orange back) as per instructions
To play the game
- turn over an element card. Follow any instructions on this card (beginning of round)
- Look on the back of your disc/s to see if you can move in this round
- If you can move, all the members of one team play, then all the members of the other team (swap order in the next level)
- Pollination is cooperative. Each player chooses one species to pollinate and they visit each flower tile of this species (as per their movement rules). This choice is made on how long the flowers will stay open (if they’re open for this level only then it’s urgent), so that single tiles will not be left over after the end of the round, and (in later rounds) before tiles are covered by wind blown tiles
- Play is picking up pollen, then dropping off pollen, by visiting all tiles of the same species once only. The first tile is pick-up only. Drop off is done (to all the other tiles of the same species) by moving the black marker along the counting board on each tile (by the same amount as the yellow number on your player disc)
- When all who can move have done so (end of round) then
- IF any flowers are fully pollinated (ie their counting board is complete), then take off the marker and put down the number of ripening covers shown (beside that marker)
Turn over the next element card. On the grid on the back of your disc, read sun first, then the other (lower) card to determine whether or not you can move
At the end of this and all further rounds (three through eight) putting down any more ripening covers, take them off each flower as per the instructions on the SUN card.
The level is finished once all element cards have been turned and played. IF you have completed this level, then lift the lid on the next level.
TO PUT THE GAME BACK TOGETHER AGAIN…
The levels are shown on a tile by letter and colour (first one shown is when they first flower) and
On a disc or a lid, by colour
Place them in the box in this order. Flowers go into the level in which they first open.