Video features: Steph (Teacher), Mathew, Rayan, Helena & Krystal (South Auckland)
Malachi & Neo (Kapiti Coast)
Rakaia, Aston, Lochie, Finn & Ya’akov (New Plymouth)
Ages 10 – adult
Length of play (all levels): 1-2 hours
Game Designer. JiL Hemming
Illustrator/Researcher. Cushla McGaughey
Graphic Designer. Don Little
57 flower/berry/seed tiles
13 playing discs
20 element cards
4 Lids. One for each level
Box of: pollen counters, ripening squares, markers (all from recycled materials)
The two teams of players (DAY/NIGHT) are various pollinators, each with variable powers. Everyone must co-operate to bring flowers enough pollen before chapter end (while they’re still open).
Meanwhile the weather cards, when turned, affect and limit pollinator movement..
If a chapter is successfully finished, then the lid of the next chapter is lifted. There are four chapters in the game, and in each chapter teams gain new pollinators / berry eaters, while, on the ground cloth, new flowers open..
If pollinators work together, and carry enough pollen from flower to flower, then, as berry eaters join in, the winning team (in the final chapter) is the one that collects the most ensuing berries and seeds.
CHAPTER A: Pick up and drop off
CHAPTER B: Wind is a pollinator too
CHAPTER C: Passage of seed
CHAPTER D: A path to the future
Locally made, with recycled materials and FSC card
This game is published with financial support from the