Ages 10 – adult
Length of play (all chapters): 1-2 hours
Game Designer. JiL Hemming
Illustrator/Researcher. Cushla McGaughey
Graphic Designer. Don Little
54 flower/berry/seed tiles (50 2-sided, 4 1-sided)
13 playing discs
41 element cards
Lids for the 4 chapters (A,B,C,D), each with instructions (top) & science (underneath)
Pollen counters, ripening squares, markers (all from recycled materials)
Played over four chapters, each chapter has its own attributes, added to the one before. Level of difficulty is set by the addition of extra storm cards.
Working together (co-operatively), two teams, DAY and NIGHT, must pollinate all the flowers (TILES) that finish flowering in the current chapter. Otherwise the game is ended.
Challenge comes from the eight element cards (ROUNDS) of each chapter – the ground changes as wind and water move pollen and seed, tiles turn over as sun ripens seeds and berries – and pollinator movement is both helped and hindered.
But as each pollinator (DISC) has differing abilities, teams can choose each round, which (if any) to play.
In the two final chapters, sun-ripened berries appear. Now teams choose – either co-operate to pollinate, or compete to collect the ensuing berries.
Because in the end, if all the flowers are pollinated, and you haven’t both lost, then the team that collects the most berry tiles, wins!
Locally made, with recycled materials and FSC card (Forest Stewardship Council certified)
CHAPTER A: Lifting off & landing pollen
CHAPTER B: Wind is a pollinator too
CHAPTER C: Passage of berries
CHAPTER D: Clearing the ground
Get us off the ground
We’re now fund raising to cover print costs. Visit us on pledgeme.co.nz and pre-order your copy of Flight of Pollen.