Ages 10 – adult
Length of play (all chapters): 1-2 hours
Designer. JiL Hemming
Illustrator/Researcher. Cushla McGaughey
Graphic Designer. Don Little / Kurt Shanly
4 chapters (A,B,C,D) with element cards, playing discs, and flower tiles
9 Storm cards
Pollen counters, ripening squares, markers (all made from recycled materials)
Played over 4 chapters, each chapter must be complete before you can lift the lid on the next. To make this happen, you’ll all need to co-operate!
Element cards – water, wind & sun (ROUNDS) – affect your movement, and wind & water move tiles about too. Check the back of your discs each round, to find who can move (if any).
When enough pollen is landed, and the sun has ripened them into seeds and berries, then the tiles are turned over.
Now, in the final chapter, the team that collects the most berries wins!
CHAPTER A: Lifting off & landing pollen
CHAPTER B: Wind is a pollinator too
CHAPTER C: Passage of berries
CHAPTER D: Clearing the ground
Some Great Reviews from the Game testers.
“Calculating, tactical and strategical” Lochie, 12 yrs
“Awesome and exciting” Finn, 14 yrs
“Thriller” Ya’akov, 9 yrs + his dad
“includes teamwork” Rakaia, 11 yrs
“Challenging” Aston, 9 yrs