In Flight of Pollen, I set out to make a game that was both co-operative and competitive – nothing like a challenge!
We (game designers) once spent a lot of time wondering whether or not this was possible.
Here, you must all co-operate to pollinate. Because, if the weather is bad, if you don’t get out often enough, if too many flowers close-up, you can all die!
Then, if you’re all still alive, there’s a competition to collect the most ensuing berries.
In this video Krystal talks about how this played out, and how it happened that her team ‘won but lost at the same time!’